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Disneyland General
Topic: 12/11: Suits in Tomorrowland...

#AuthorMessage
51
oc_dean
Thu 12/18/2008 11:45p
>>First, remove the peoplemover track altogether - it's gone.
<<

:o

52
oc_dean
Thu 12/18/2008 11:49p
And now for my second reaction:

Forget it!

:p
53
oc_dean
Thu 12/18/2008 11:50p
Those tracks will be rehabilitated into a brand type of a Peoplemover .. even if it kills some of you!

:D
54
gadzuux
Fri 12/19/2008 2:20p
Gee - I thought you'd like my pipedream more than most. You're often pitching for a multi-story TL.
55
Hans Reinhardt
Fri 12/19/2008 3:27p
I know it'll never happen, but my dream Tomorrowland would one that involved a team of outsourced designers and planners to create an entirely new vision with no reference to the current land. I suppose that Space Mountain would remain, but most everything else would be leveled. In this "designer" Tomorrowland characters, situations, and references from movies would not be allowed.
56
trekkeruss
Fri 12/19/2008 3:54p
<<Those tracks will be rehabilitated into a brand type of a Peoplemover .. even if it kills some of you!>>

They are turning the PM track into a Mission: Space type of ride?!
57
2001DLFan
Fri 12/19/2008 6:32p
<< gadzuux:
“As an exercise, what would everyone suggest would have been a better use for the space? “

First, remove the peoplemover track altogether - it's gone.

Second, build actual second storeys on the north and south buildings that straddle TL promenade.

Third, fill this new level with interesting shops, eateries, and maybe even attractions - things that will generate foot traffic on the upper deck.

Fourth, link all these decks together with elevated walkways, including several that would radiate out in several directions from the large round platform.

On the pedestal itself, it probably won't support a lot of weight, but enough for some kind of sculpture or water fountain. It would be a wide circular area that forms a kind of central hub of several elevated walkways that link together a new second level of tomorrowland.>>


Well, what I was looking for in that exercise was something that could have been done with the budget that they had for that platform. I would guess that it was probably less then $1 million. Your suggestion would probably cost a lot more than that.

58
2001DLFan
Fri 12/19/2008 6:35p
<<Hans Reinhardt: I know it'll never happen, but my dream Tomorrowland would one that involved a team of outsourced designers and planners to create an entirely new vision with no reference to the current land. I suppose that Space Mountain would remain, but most everything else would be leveled. In this "designer" Tomorrowland characters, situations, and references from movies would not be allowed.>>


My exercise was for the platform where the Rocket Jets used to be.

Your dream idea would obviously run way over the budget that was allocated for the whole land (somewhere around $100 million as I recall hearing). That’s not to say that it wouldn’t have been worth the expense. If they were given $2-300 million, I’m sure that something significantly better could have been produced.

59
ArchtMig
Fri 12/19/2008 7:36p
>>>I know it'll never happen, but my dream Tomorrowland would one that involved a team of outsourced designers and planners to create an entirely new vision with no reference to the current land. I suppose that Space Mountain would remain, but most everything else would be leveled. In this "designer" Tomorrowland characters, situations, and references from movies would not be allowed.<<<

They did that once. All of the buildings from WDW Magic Kingdom's Tomorrowland were designed by the architectural firm of Welton Becket and Assoc. And they sure do look like it. They are firmly rooted in the 1960s style era from which they were born.

Mickey's Starland (now known as Mickey's Toontown Faire) at WDW was designed by outside consultants. The buildings are all perfectly level and plumb, with sharply defined corners and regular rooflines. After that, Tony Baxter and others decided to try it again, but do it right this time, and the result was Disneyland's much more appropriately cartooney screwbally implemented Mickey's Toontown.

And before any of that, even before Disneyland opened its doors in 1955, Walt himself consulted outside designers and architects about the design of his new park. Sensing that these folks had no clue as to what Walt had in mind, Walt made one of the most important decisions he ever made which still largely affects the quality of Disney theme park design to this day: He took the job away from the outside architects and assigned his in house studio set designers and artists the task of fleshing out his dream.

Regardless of whether the job is done by WDI or outside consultants (as seems to be the trend as of late), the most important thing is to make sure that artists and set designers do the initial and ongoing design work, and then let the architects figure out how to implement the designs in real world built form. And I say this as a practicing architect, and I love my profession, but I know the mindset of my fellow practitioners, so I know of what I speak.
60
mstaft
Sat 12/20/2008 9:04a
And wasnt DCA mostly designed without WDI?
All times are Pacific Time (US)

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